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Ghira
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re: Watcher Strat (Detailed with Video)

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Group One
Guardian
Minstrel
Captain (w Shield of Dunedain)
Hunter
Burglar
Loremaster

Group Two
Champion
Champion
Minstrel
Captain
Hunter
Runekeeper

Phase One Video: http://www.youtube.com/watch?v=2pXr1xtlcxE

Group up at portal, throw tokens to prevent cowering.
Run in and to starting point at right shore edge.
Buff, read scrolls, eat.
Ready check

With group tightly clustered...

One person sets off watcher (goat optional).
THE WATCHER SHAKES WITH ANGER
Group dodges scream by moving to the left in unison.

Wriggling tentacles erupt at shore line.

With group lined up on right Wriggling Tentacle...

Avoid doing anything that will root you in place and prevent you from running when the next scream starts. No long inductions, do not participate in conjunctions.

Burglar - Reveal Weakness, Counter-Defense, dps
Captains - Revealing Mark, Telling Mark, one Oathbreaker, dps
Champions - dps
Guardian - Get and hold aggro on leftmost Wriggling Tentacle
Hunters - dps
Loremaster - dps
Minstrels - heals with no induction/low induction
Runekeeper - dps

Right Wriggling Tentacle Dies

Debuff and dps remaining tentacle at range until next scream.

THE WATCHER SHAKES WITH ANGER
Group dodges scream by moving to the left in unison.

With group lined up on remaining Wriggling Tentacle...

Avoid doing anything that will root you in place and prevent you from running when the next scream starts. No long inductions, do not participate in conjunctions.

Burglar - Reveal Weakness, Counter-Defense, dps
Captains - Revealing Mark, Telling Mark, one Oathbreaker if needed, dps
Champions - dps
Guardian - dps
Hunters - dps
Loremaster - dps
Minstrels - heals with no induction/low induction
Runekeeper - dps

Be prepared to dodge left if there is another scream.

Wriggling tentacle dies, Watcher reaches up and pulls bridge down, then submerges.

Burglar - dps crushing tentacle on shore
Captains - dps, spot heal
Champions - dps crushing tentacle on shore
Guardian - dps crushing tentacle on shore
Left Hunter - Strength stance get aggro on Right Massive Tentacle
Right Hunter - Strength stance get aggro on Left Massive Tentacle
Loremaster - dps
Minstrels - heals
Runekeeper - dps

Crushing on shore dies.

Group steps in deeper water to begin crossing to bridge.

Strangling tentacle grabs someone.

Group cuts dangling member down and all cross to bridge.


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Ghira
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re: Phase Two

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Phase Two Video: http://www.youtube.com/watch?v=T_dFCh5YMko

Group reaches bridge.

For the remainder of the fight...
Left Hunter stands on left side of bridge and grabs aggro on right tentacle.
Right Hunter stands on right side of bridge and grabs aggro on left tentacle.

No one should pull tentacle aggro off a hunter.

If anyone else ever has the aggro from a massive or shaking tentacle, the hunter must call out their name and that person must either get out of melee range of the tentacle (minstrel, runekeeper, etc) or get to the opposite side of the tentacle from the group (champs, guards, etc). When aggroed on someone in melee range, these tentacles can swipe the group for huge AoE damage and fling people far from the group into danger.

Group engages left massive tentacle.

Burglar - Reveal Weakness and Counter Defense; use Dust in the Eyes if right hunter is in trouble from damage.

Captains - Revealing Mark, Telling Mark, spot heal and dps
Champions - Dps without getting aggro
Guardian - Dps without getting aggro
Hunters - Hold aggro as above
Loremaster - debuff, power transfers and dps
Minstrels - heal
Runekeeper - transition to healing attunement


Someone gets dangled.
Burg, Champs, Captains, Guard, Loremaster rescue dangled player.

Left massive tentacle dies.

Group moves to right massive tentacle. Left hunter remains at range.

Burglar - Dust in the Eyes (not Disable as it will do damage).
Captains - Revealing Mark, Telling Mark, spot heal and dps
Champions - Dps without getting aggro
Guardian - Dps without getting aggro
Hunters - Hold aggro as above
Loremaster - debuff, power transfers and dps
Minstrels - heal
Runekeeper - stack writs of health on champs, guard

Right Masssive Tentacle at 20k health

Slow DPS.
Do not apply any new dots.

Right Masssive Tentacle at 10k health

STOP DPS except from left hunter
NO AoE damage skills should be used from now until crushing tentacles pop..


Left Hunter slowly eases tentacle down to 2k health And stops. No autoattacks even.

Right Masssive Tentacle at 2k health

STOP ALL DPS


Last edited by Ghira on 2009/07/22 2:05 pm; edited 2 times in total


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Ghira
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re: POP! Goes the tentacle

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Related Video: http://www.youtube.com/watch?v=q4DA6pnFTDQ

Right Massive Tentacle holding at 2K health

Group clusters tightly at base of tentacle with left hunter remaining at range.

Continue to fish players down from strangling tentacles without damaging massive in the process.

Runekeeper keeps tier three writs of healing on champs and guard until this phase is over.

Raid leader confirms that all have power, buffs, cooldowns up, attunement etc., and gives the order to proceed after next strangling

Group waits for strangling tectacle to pop. Do not proceed if the left hunter is dangled. Wait another cycle until...

Strangling tentacle grabs someone in the clustered group.

Group dps on strangling tentacle.

Player is released

EVERYONE HOLDS THEIR POSITION

Champ's Captain - Last Stand / In Harm's Way
Champs - use any extra damage, incoming healing, etc, clickies
Champ's Minstrel - Fellowship's Heart (possible to skip this if champs are experienced and RK has TWDNKU)
Hunters - Heartseeker massive tentacle
Runekeeper - That Which Does Not Kill Us

12 Crushing Tentacles erupt

Burglar - run to left hunter, kill crushing, return to champs and help
Champ's Captain - run to left hunter, kill crushing, return to champs and help. Monitor own health and use Strength of Morale when needed.
Guard's Captain - run to left hunter, spot heal raid
Champs - step back to face all crushing tentacles, AOE them down.
Guardian - run past left hunter to center back platform and prepare for watcher emerging.
Left Hunter - dps crushing at self, then help champs
Right Hunter - left out of crushing spawn, help dps
Loremaster - left out of crushing spawn, AoE skills on crushing spawn
Minstrels - left out of crushing spawn, heal
Runekeeper - left out of crushing spawn, Essay of Exaltation, maintain writs

Left and Right Shaking Tentacles erupt

Burglar - Dust on both shaking, return to crushing spawn if needed.
Champs - DPS on crushing until dead, then move to left shaking.
Champs Captain - with champs.
Guard's Captain - with champs.
Left Hunter - stand left of center, toes on outer rail of bridge, get aggro on right tentacle - this is your permanent position
Right Hunter - stand right of center, toes on outer rail of bridge, get aggro on left tentacle - this is your permanent position
Loremaster - stand at bridge center, debuff shaking tentacles - this is your permanent position
Minstrel - stand at bridge center - this is your permanent position
Runekeeper - stand at bridge center - this is your permanent position

Watcher emerges

Guardian gets and maintains aggro on watcher for remainder of fight.


Last edited by Ghira on 2009/07/24 2:13 pm; edited 2 times in total


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re: Steps of the Dance

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For the remainder of the fight:

If the guardian gets dangled
Burglar - Touch and Go, get to guardian and start conjunction on tentacle to force a release. Get out as soon as the tentacle is down.
Champs Captain - spot heal raid
Guard Captain - heal guard, be prepared to use SotD
Champs - use bows to shoot tentacle holding guard
Guardian - select tentacle that has you dangling for targetting
Hunters - switch to guard's target and dps until released, back to shaking
Loremaster - ranged attacks on guard's target
Minstrels - both prioritize guard
Runekeeper - if healing attuned, Word of Exaltation on guard, otherwise Epic Conclusion on guard's target

If a minstrel gets dangled
Burglar - Start conjunction on tentacle to force a release (IF you have 2 conjunctions available).
Champs Captain - spot heal raid
Guard Captain - heal guard, be prepared to use SotD
Champs - move to tentacle and dps
Guardian - use mitgation/self-heal skills to survive until min is released
Hunters - switch to strangling, dps until released, back to shaking
Loremaster - dps strangling
Minstrels - non-dangling heals dangled
Runekeeper - if healing attuned, Word of Exaltation on guard, otherwise dps strangling holding min

If anyone else gets dangled
Burglar - dps strangling
Champs Captain - dps strangling
Guard Captain - dps strangling if in reach
Champs - move to strangling and dps
Guardian - keeps aggro
Hunters - switch to strangling, dps until released, back to shaking
Loremaster - dps strangling or send pet
Minstrels - can help dps if in reach
Runekeeper - if healing attuned, Word of Exaltation on dangled, otherwise dps strangling

Debuffing
Buglar - Disable on watcher. Reveal Weakness and Counter Defense on tentacle team target. Switch to dust on tentacles if groups are taking a beating.
Captains - Telling/Revealing Marks on tentacle team target; save oathbreaker until requested
Loremaster - (to be added)

Buffing
Captains - To Arms and Strength of Will as they come up. Rebuff rezzed party members

(Pink)Corruption Control
Blue corruptions cannot be removed
Guardian - Sting on Watcher at all times
Rune-keeper + Loremaster - alternate removing when stacked to two
Burglar - emergency back-up removal when RK and LM fail

Tentacle Team
Champs, Champ Captain, Hunters
others as needed and able

Left Hunter maintains aggro from right tentacle
Right Hunter maintains aggro from left tentacle.

There must never be a time when both shaking tentacles are dead

Start:
Kill left shaking tentacle (AoE OK)
Bring right shaking tentacle to 10k (AoE OK)
DPS watcher (NO AoE)
New tentacles emerge
Kill right shaking tentacle (AoE OK)
Bring left shaking tentacle to 10k (AoE OK)
DPS watcher (NO AoE)
Repeat from start

If strangling tentacle scause group to fall behind, use oathbraker on full health tentacle to catch up. RK should also pitch in.

Watcher Team
Guard, Rune-keeper, Guard's Captain

Guard - Corruption and strangling as above. When watcher induction starts, warn raid of coming AoE, turn and swim to bridge. Return to melee range as soon as AoE finishes.

Rune-keeper - Switch to Battle Attunement. Corruption and strangling as above. Help with shaking if group falls behind. Do NOT use Do Not Fall on Guard as he will rez on wrong side of watcher and wipe raid

Guard Captain - Keep guard alive. Help with stranglers near center bridge. If using Inspire on back of watcher, return to bridge during AoEs. If rezzing guard, run to back side of bridge to keep watcher from turning.


Last edited by Ghira on 2009/07/24 12:32 pm; edited 1 time in total


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Brion Jennson
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re: Watcher Strat (Detailed with Video)

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I love the min instructions. Heal, heal, and oh, yeah, heal. Happy
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re: Watcher Strat (Detailed with Video)

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